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Games & Learning Research

My work focuses on engagement, learning, and digital interactions.

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Most often this involves socio-cultural constructs of learning and motivational theories as applied to commercial video games. Flow and SDT are strong frontrunners for theoretical frameworks for the dissertation.

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Expanding research and teaching interests include design thinking, innovation, motivation, multimodality, informal learning, AR/VR/MR/XR, and esports.

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