top of page
Games & Learning Research
My work focuses on engagement, learning, and digital interactions.
​
Most often this involves socio-cultural constructs of learning and motivational theories as applied to commercial video games. Flow and SDT are strong frontrunners for theoretical frameworks for the dissertation.
​
Expanding research and teaching interests include design thinking, innovation, motivation, multimodality, informal learning, AR/VR/MR/XR, and esports.
IMG_8245
IMG_8243
GCS_Facebook
IMG_8245
1/7
bottom of page